quantum matter

basic assumptions

The basic idea is, that there are structures of matter, which have certain features. For modelling such structures, we create a world with as few rules as possible.

  1. Three dimensional, distortion free space.
  2. Moving particles called quantums which have a constant velocity.
  3. The quantum particles can't penetrate each other but can aggregate to chunks by violating assumption #2

Assumption #2 is derived from the constancy of the speed of light. If there would be an acceleration, a hard limit is hard to explain. The idea of trapped entropy is, that the momentum stays constant, but it has to oscillate between the trap borders and the velocity is only a fraction of the free constant motion.

Assumption #3 has a historical reason. The aim was to look for several objects and therefore some construction material was required. With the need of a trap, there is an urge to build some complex structures and the quantum matter is perfect.

The challenge is, to find complex structures based on this very limited model of the micro world.

derived assumptions

The shape and orientation of the quantum particles doesn't matter. Maybe the shape is flexible and the motion is straight.

Because of assumption #1, the quantum matter is always moving, it can't freeze. This is an explanation for the brownian motion. Stopping is only possible by oscillating between borders.

Assumption #3 is pure aggregation without any force of attraction. The quantum matter particles have to hit each other to aggregate.

Most stable object are spinning strings and hollow spheres. The structures diversify by the strength of aggregation of assumption #3. The factor is set to allow the autonomous creation of wave particles. The complex structure of twisted strings needs a more balanced factor.

velocity of a quantum chunk

The fastest speed is the constant and straight motion of a quantum. If a quantum is attached to a chunk, the speed stays constant, but it starts spinning with the chunk. A chunk of quantum matter has a decreased velocity because of its spinning parts. A stop is only possible if the chunk is trapped between borders or the chunk is forming nearly a perfect hollow sphere or a balanced grid.

stable structures

A simple stable object is the wave particle, which is a rotating hollow sphere with spinning strings attached. A more complex structure is the twisted string. Derived structures are chains and clusters. Large scale objects, like big hollow spheres or grids of spinning strings are also possible.

private project

The assumption is, that there a at least one range of aggregation strength, that would create wave particles. This hypothesis isn't proofed, because this is a private project, which hasn't the resources for a scientific approach. The shape of the twisted string is derived from the features it should have.

Now the coding resources are needed for an element simulation software. If this project is finished, a quantum matter simulation software will be the next step. Help for both projects is very appreciated.